After the Intro and Praise section, comes the Games time. The games serve two basic purposes:

1. They’re great fun! By allowing the children to laugh, cheer and burn off energy, they prepare them to sit quietly during the teaching section.

2. Being picked for a game acts as an incentive for good behaviour. Most weeks we pick children for games by asking questions about the previous week’s teaching. This gives them an incentive to listen carefully.

You can also pick children for joining in the praise time, responding when the whistle’s blown for silence or bringing new friends to Kidz Klub. The games give you a means of rewarding appropriate behaviour.

 

messy games are always the kids' favourite, especially if it is a leader who gets messy!

 

Make your panto characters larger than life like our old world strict headmster!

 

Because the Kidz Klub model is designed to work well with large groups of children, most of the games are played on a stage area at the front of the hall. Three or four children from each team are chosen to play, while the rest of the team watch and cheer. Because of this the games have to be visual – all Kidz Klub games are as fun to watch as to play. The games fall into five basic categories:

  1. Messy Games – always a winner! Eg. Baked Bean Breath – Four large, clear, pyrex bowls are filled with baked beans and placed on tables at the front of the stage. The players stand behind the tables, with their hands behind their backs. When you say "Go!", they take a deep breath and hold their head under the beans for as long as possible. The winner is the child who holds their head under for the longest.
  2. Eating Games – eg. Bananarama – Each player pulls a fish-net stocking over their head and face. When you say go, they peel a banana and eat it through the stocking. The first to finish their banana wins.
  3. Relay Games – eg. The Jelly-Welly Relay. Four children play for each team. Start with two players at each end of the stage, in relay format. All players take their shoes and socks off. When you say "Go!", the first player puts their foot into their team’s "jelly-welly" (A size eleven adult welly filled to the brim with jelly!) and runs as fast as they can to the other end of the stage. They transfer the welly to the next player, who runs back. The game continues until all four players have run. The first team to finish are the winners.
  4. Strength Games – eg Lung-Power Blow Out. Buy a two foot section of clear plastic tubing (the sort used in home brewing kits) from your local DIY shop. Using a funnel, fill the tube with strawberry milk-shake. A player for the girls takes one end of the tube and a player for the boys the other. When you say "Go!", they both blow as hard as they can. The loser obviously ends up with strawberry milk-shake squirted all over their face. You can choose different players and play several rounds of this game.
  5. Team Games – Eg. Cream Crackered. Every child at Kidz Klub is given a dry cream cracker. When you say "Go!", they eat it as fast as they can, then stand up in their place with their mouth wide open to show it’s gone. The winning team is the first is have ten players finish.


For more examples of games, you can download a free sample of the Kidz Klub UK resources, by clicking here.
Each week we play four games, of differing types, always including one team game, so each child has a chance to participate.

Panto

Interspersed between the games are a couple of "panto" sections. Each term of Kidz Klub UK Resources is themed. The resources give you examples of easy-to-make goodie and baddie costumes, that you can use throughout the term to build a simple panto plot.
For example, in the Camelot theme, the goodie is a character called Smelly Elvin – a slightly simple dungeon prisoner, loosely based on the Baldrick character from Blackadder. The baddie is the Black Knight – a dastardly villain, who wears black trousers and cape and has a black bucket over his head, with a cut out section to see through. Both are chasing the hand of Maid Marian.
If we were playing the games above, the panto section might go something like this:
After game one Smelly Elvin would come on and see baked beans – his favourite food. After taking a good mouthful he would try to ask Maid Marian on a date, while his face was still covered with juice. To make matters worse, farting sound effects would be played, while Smelly Elvin tried to cover up his powerful gaseous emissions! Maid Marian would then run off in disgust, leaving a dejected Elvin. As I’m sure you can imagine, kids find this kind of horse-play hilarious.

It’s worth noting that not all Kidz Klubs choose to include a panto section. If you are working with a small number of children or using the Kidz Klub UK Resources in a Sunday School setting, panto may not work so well. If you’ve got a large group of children it produces a lot of laughter and is definitely worth including.
Once you’ve completed your four games and any panto sections, that brings you to the end of the Games Time. By this point the kids should have had lots of fun and burnt off a fair bit of energy.

 

They’re now ready for the Teaching Time.

 

 

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