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Because the Kidz Klub model is designed to work well with
large groups of children, most of the games are played on
a stage area at the front of the hall. Three or four children
from each team are chosen to play, while the rest of the team
watch and cheer. Because of this the games have to be visual
all Kidz Klub games are as fun to watch as to play.
The games fall into five basic categories:
- Messy Games always a winner! Eg. Baked
Bean Breath Four large, clear, pyrex bowls are
filled with baked beans and placed on tables at the front
of the stage. The players stand behind the tables, with
their hands behind their backs. When you say "Go!",
they take a deep breath and hold their head under the beans
for as long as possible. The winner is the child who holds
their head under for the longest.
- Eating Games eg. Bananarama
Each player pulls a fish-net stocking over their head and
face. When you say go, they peel a banana and eat it through
the stocking. The first to finish their banana wins.
- Relay Games eg. The Jelly-Welly Relay.
Four children play for each team. Start with two players
at each end of the stage, in relay format. All players take
their shoes and socks off. When you say "Go!",
the first player puts their foot into their teams
"jelly-welly" (A size eleven adult welly filled
to the brim with jelly!) and runs as fast as they can to
the other end of the stage. They transfer the welly to the
next player, who runs back. The game continues until all
four players have run. The first team to finish are the
winners.
- Strength Games eg Lung-Power Blow Out.
Buy a two foot section of clear plastic tubing (the sort
used in home brewing kits) from your local DIY shop. Using
a funnel, fill the tube with strawberry milk-shake. A player
for the girls takes one end of the tube and a player for
the boys the other. When you say "Go!", they both
blow as hard as they can. The loser obviously ends up with
strawberry milk-shake squirted all over their face. You
can choose different players and play several rounds of
this game.
- Team Games Eg. Cream Crackered. Every
child at Kidz Klub is given a dry cream cracker. When you
say "Go!", they eat it as fast as they can, then
stand up in their place with their mouth wide open to show
its gone. The winning team is the first is have ten
players finish.
For more examples
of games, you can download a free sample of the Kidz Klub
UK resources, by clicking here.
Each week we play four games, of differing types, always including
one team game, so each child has a chance to participate.
Panto
Interspersed between the games are a couple of "panto"
sections. Each term of Kidz Klub UK Resources is themed. The
resources give you examples of easy-to-make goodie and baddie
costumes, that you can use throughout the term to build a
simple panto plot.
For example, in the Camelot theme, the goodie is a character
called Smelly Elvin a slightly simple dungeon prisoner,
loosely based on the Baldrick character from Blackadder. The
baddie is the Black Knight a dastardly villain, who
wears black trousers and cape and has a black bucket over
his head, with a cut out section to see through. Both are
chasing the hand of Maid Marian.
If we were playing the games above, the panto section might
go something like this:
After game one Smelly Elvin would come on and see baked beans
his favourite food. After taking a good mouthful he
would try to ask Maid Marian on a date, while his face was
still covered with juice. To make matters worse, farting sound
effects would be played, while Smelly Elvin tried to cover
up his powerful gaseous emissions! Maid Marian would then
run off in disgust, leaving a dejected Elvin. As Im
sure you can imagine, kids find this kind of horse-play hilarious.
Its worth noting that not all Kidz Klubs choose to
include a panto section. If you are working with a small number
of children or using the Kidz Klub UK Resources in a Sunday
School setting, panto may not work so well. If youve
got a large group of children it produces a lot of laughter
and is definitely worth including.
Once youve completed your four games and any panto sections,
that brings you to the end of the Games Time. By this point
the kids should have had lots of fun and burnt off a fair
bit of energy.
Theyre now ready for
the Teaching Time.
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